Publications

Antonia Kampa, Susanne Haake, Paolo Burelli (2016) Storytelling in Serious Games, Entertainment Computing and Serious Games, p. 521-539, Springer, pdf, doi:10.1007/978-3-319-46152-6_19

Paolo Burelli (2016) Game Cinematography: From Camera Control to Player Emotions, Emotion in Games - Theory and Paxis 4, Kostas Karpouzis, Georgios N. Yannakakis (ed.), p. 181-195, Cham: Springer International Publishing, pdf, doi:10.1007/978-3-319-41316-7_11

Daniel Brogaard Buss, Morten Vestergaard Eland, Rasmus Lystlund, Paolo Burelli (2015) The Quality System - An Attempt to Increase Cohesiveness Between Quest Givers and Quest Types, International Conference on Interactive Digital Storytelling, p. 381-384, Copenhagen, Denmark: Springer, pdf, doi:10.1007/978-3-319-27036-4_41

Hákon Jarl Hannesson, Thorbjørn Reimann-Andersen, Paolo Burelli, Luis Emilio Bruni (2015) Connecting the Dots: Quantifying the Narrative Experience in Interactive Media, International Conference on Interactive Digital Storytelling, p. 189-201, Copenhagen, Denmark: Springer, pdf, doi:10.1007/978-3-319-27036-4_18

Paolo Burelli (2015) Implementing Game Cinematography: Technical Challenges and Solutions for Automatic Camera Control in Games, Eurographics Workshop on Intelligent Cinematography and Editing, William H. Bares, Marc Christie, Remi Ronfard (ed.), p. 59-63, Zurich: Eurographics Association, pdf, doi:10.2312/wiced.20151080

Paolo Burelli, Georgios N. Yannakakis (2015) A Benchmark For Virtual Camera Control in Computer Games, European Conference on Applications of Evolutionary Computation, pdf, doi:10.1007/978-3-319-16549-3_37

Paolo Burelli, Georgios N. Yannakakis (2015) Adaptive Virtual Camera Control Trough Player Modelling, User Modelling and User-Adapted Interaction, pdf, doi:10.1007/s11257-015-9156-4

Paolo Burelli, Mike Preuss (2014) Automatic Camera Control: A Dynamic Multi-Objective Perspective, European Conference on Applications of Evolutionary Computation 8602, Anna I. Esparcia-Alcázar, Antonio M. Mora (ed.), p. 361-373, Granada, Spain: Springer Berlin Heidelberg, pdf, doi:10.1007/978-3-662-45523-4

J J Merelo, Paolo Burelli (2014) Introduction to the special issue on evolutionary intelligence in games, Evolutionary Intelligence 6(4), p. 193-194, url, doi:10.1007/s12065-014-0104-8

Paolo Burelli, Georgios Triantafyllidis, Ioannis Patras (2014) Non-invasive player experience estimation from body motion and game context, IEEE Conference on Computational Intelligence and Games, p. 1-7, Dortmund: IEEE, pdf, doi:10.1109/CIG.2014.6932871

Paolo Burelli (2013) Adapting Virtual Camera Behaviour, FDG Workshop On Intelligent Cinematography and Editing, pdf, doi:10.13140/2.1.2545.9525

Paolo Burelli (2013) Virtual Cinematography in Games : Investigating the Impact on Player Experience, International Conference On The Foundations Of Digital Games, p. 134-141, Chania, Greece: Society for the Advancement of the Science of Digital Games, pdf, doi:10.13140/2.1.4643

Luca Turchet, Paolo Burelli, Stefania Serafin (2013) Haptic feedback for enhancing realism of walking simulations., IEEE transactions on haptics 6(1), p. 35-45, pdf, doi:10.1109/TOH.2012.51

Mike Preuss, Paolo Burelli, Georgios N. Yannakakis (2012) Diversified virtual camera composition, European Conference on Applications of Evolutionary Computation 7248, Cecilia Di Chio, Alexandros Agapitos, Stefano Cagnoni, Carlos Cotta, Francisco Fernández de Vega, Gianni A. Di Caro, Rolf Drechsler, Anikó Ekárt, Anna I. Esparcia-Alcázar, Muddassar Farooq, William B. Langdon, Juan J. Merelo-Guervós, Mike Preuss, Hendrik Richter, Sara Silva, Anabela Simões, Giovanni Squillero, Ernesto Tarantino, Andrea G. B. Tettamanzi, Julian Togelius, Neil Urquhart, A. Şima Uyar, Georgios N. Yannakakis (ed.), p. 265-274, Malaga, Spain: Springer Berlin Heidelberg, pdf, doi:10.1007/978-3-642-29178-4

Paolo Burelli (2012) Interactive Virtual Cinematography, p. 146, pdf, doi:10.13140/2.1.2070.8163

Paolo Burelli, Mike Preuss, Georgios N. Yannakakis (2012) Optimising for Multiple Shots: An Analysis of Solutions Diversity in Virtual Camera Composition, FDG Workshop On Intelligent Cinematography and Editing, pdf, doi:10.13140/2.1.3250.4643

Paolo Burelli, Georgios N. Yannakakis (2011) Towards Adaptive Virtual Camera Control in Computer Games, International symposium on Smart Graphics 6815, Lutz Dickmann, Gerald Volkmann, Rainer Malaka, Susanne Boll, Antonio Krüger, Patrick Olivier (ed.), p. 25-36, Bremen, Germany: Springer Berlin Heidelberg, pdf, doi:10.1007/978-3-642-22571-0

Andrea Picardi, Paolo Burelli, Georgios N. Yannakakis (2011) Modelling virtual camera behaviour through player gaze, International Conference on Foundations of Digital Games, p. 107-114, Bordeaux, France: ACM Press, pdf, doi:10.1145/2159365.2159380

Paolo Burelli, Georgios N. Yannakakis (2010) Combining local and global optimisation for virtual camera control, IEEE Conference on Computational Intelligence and Games, p. 403-410, pdf, doi:10.1109/ITW.2010.5593328

Paolo Burelli, Georgios N. Yannakakis (2010) Global search for occlusion minimisation in virtual camera control, IEEE Congress on Evolutionary Computation, p. 1-8, Barcelona: IEEE, pdf, doi:10.1109/CEC.2010.5586503

Paolo Burelli, Arnav Jhala (2009) CamOn: A Real-Time Autonomous Camera Control System, AAAI Conference On Artificial Intelligence In Interactive Digitale Entertainment Conference, Palo Alto: AAAI, url, doi:10.13140/2.1.2332.9602

Paolo Burelli, Arnav Jhala (2009) Dynamic Artificial Potential Fields for Autonomous Camera Control, AAAI Conference On Artificial Intelligence In Interactive Digitale Entertainment Conference, Palo Alto: AAAI, pdf, doi:10.13140/2.1.1284.3847

Paolo Burelli, Luca Di Gaspero, Andrea Ermetici, Roberto Ranon (2008) Virtual camera composition with particle swarm optimization, International symposium on Smart Graphics 5166 LNCS, Andreas Butz, Brian Fisher, Antonio Krüger, Patrick Olivier, Marc Christie (ed.), p. 130-141, Berlin, Heidelberg: Springer Berlin Heidelberg, url, doi:10.1007/978-3-540-85412-8_12