- Don’t Get Too Excited – Eliciting Emotions in LLMsFazzi, G. F., Skoven Hinge, J., Heinrich, S. & Burelli, P., 2025, Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, 9 p.Research output: Conference […]
- Exploring Deep Learning Models for EEG Neural DecodingDixen, L., Heinrich, S. & Burelli, P., 2025, International Symposium on Artificial Intelligence and Neuroscience. Springer, p. 162-175 13 p. (Lecture Notes in Computer Science).Research output: Conference Article in Proceeding or Book/Report chapter […]
- Exploring the Temporal Dynamics of Facial Mimicry in Emotion Processing Using Action UnitsSeikavandi, M. J., Fimland, J., Barrett, M. J. & Burelli, P., 2025, 2025 IEEE International Conference on Automatic Face and Gesture. IEEE, (IEEE International Conference on Automatic Face […]
- Children’s expressed emotions during playful learning gamesVolden, T. V. S. & Burelli, P., 7 Oct 2024, European Conference on Game Based Learning. Vol. 18. 9 p.Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research […]
- Difficulty Modelling in Mobile Puzzle Games: An Empirical Study on Different Methods to Combine Player Analytics and Simulated DataKristensen, J. T. & Burelli, P., 2024, In: International Journal of Computer Games Technology. 14 p.Research output: Journal Article or Conference Article […]
- Hades Again and Again: A Study on Frustration Tolerance, Physiology and Player ExperienceFrost Jensen, M., Dixen, L. & Burelli, P., 2024, Lecture Notes in Computer Science: Proceedings of ACG 2023 . Springer, Vol. 14528. (Lecture Notes in Computer Science).Research output: […]
- Playing With Neuroscience: Past, Present and Future of Neuroimaging and GamesBurelli, P. & Dixen, L., 2024, IEEE Conference on Games 2024. IEEEResearch output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
- Modeling Face Emotion Perception from Naturalistic Face Viewing: Insights from Fixational Events and Gaze StrategiesSeikavandi, M. J., Barrett, M. J. & Burelli, P., 2024, Recent Advances in Deep Learning Applications: New Techniques and Practical Examples. Taylor & Francis, Vol. 1. […]
- Introducing AI Experience: Games UX in the Age of Generative AIDrachen, A., Burelli, P., Kallabis, L. & Melhart, D., 2024, Report from Dagstuhl Seminar 24261.Research output: Conference Article in Proceeding or Book/Report chapter › Report chapter › Research
- Small, Safe LLMs for In-Game GenerationVeale, T., Burelli, P., Hoover, A. K., Liapis, A., Mountain, G. & Skubch, H., 2024, Report from Dagstuhl Seminar 24261. p. 206-208 Research output: Conference Article in Proceeding or Book/Report chapter › Report chapter › […]
- Investigating the Uncanny Valley Phenomenon Through the Temporal Dynamics of Neural Responses to Virtual CharactersGorlini, C., Dixen, L. & Burelli, P., 2023, Proceedings of the IEEE Conference on Game. IEEE, (Proceedings of the 2023 IEEE conference on Games).Research output: Conference […]
- Investigating Perceived and Mechanical Challenge in Games Through Cognitive ActivityHegedues, C., Dias Constantino, J. P., Dixen, L. & Burelli, P., 2023, Proceedings of the IEEE Conference on Game. IEEE, (Proceedings of the 2023 IEEE conference on Games).Research output: Conference Article […]
- Procedurally generating rules to adapt difficulty for narrative puzzle gamesVolden, T., Grbic, D. & Burelli, P., 2023, Proceedings of the IEEE Conference on Game. IEEE, p. 1-4 4 p. (Proceedings of the 2023 IEEE conference on Games).Research output: Conference Article […]
- Personalized Game Difficulty Prediction Using Factorization MachinesKristensen, J. T., Guckelsberger, C., Burelli, P. & Hämäläinen, P., 2022, In: UIST: User Interface Software and Technology. p. 1-13 13 p., 88.Research output: Journal Article or Conference Article in Journal › Conference article […]
- Statistical Modelling of Level Difficulty in Puzzle GamesKristensen, J. T., Burelli, P. & Valdivia, A., 2021, Proceedings of the 2021 IEEE Conference on Games (CoG). IEEEResearch output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research […]
- Applying subspace clustering to semi-automate Cooperian persona development based on interview dataKorsgaard, D. M., Bjørner, T., Sørensen, P. S. & Burelli, P., 6 Jan 2020, In: User Modeling and User-Adapted Interaction. p. 1-45Research output: Journal Article or Conference Article in […]
- Estimating Player Completion Rate in Mobile Puzzle Games Using Reinforcement LearningKristensen, J. T., Valdivia, A. & Burelli, P., 2020, 2020 IEEE Conference on Games (CoG). IEEEResearch output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research […]
- Strategies for Using Proximal Policy Optimization in Mobile Puzzle GamesKristensen, J. T. & Burelli, P., 2020, Proceedings of the International Conference on the Foundations of Digital Games. Association for Computing MachineryResearch output: Conference Article in Proceeding or Book/Report chapter › […]
- Procedural Content Generation of Puzzle Games using Conditional Generative Adversarial NetworksHald, A., Stuckermann Hansen, J., Kristensen, J. T. & Burelli, P., 2020, FDG '20: International Conference on the Foundations of Digital Games. Association for Computing Machinery, 99Research output: Conference Article […]
- Combining Sequential and Aggregated Data for Churn Prediction inCasual Freemium GamesKristensen, J. T. & Burelli, P., 30 Jul 2019, Proceedings of the IEEE Conference on Games. IEEE, 8 p.Research output: Conference Article in Proceeding or Book/Report chapter › Article in […]