Articles

2020

Korsgaard, Dannie; Bjørner, Thomas; Sørensen, Pernille Krog; Burelli, Paolo

Creating user stereotypes for persona development from qualitative data through semi-automatic subspace clustering Journal Article

User Modeling and User-Adapted Interaction, 30 (1), pp. 81–125, 2020, ISSN: 15731391.

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Kristensen, Jeppe Theiss; Burelli, Paolo

Strategies for Using Proximal Policy Optimization in Mobile Puzzle Games Inproceedings

Foundations of Digital Games, ACM, 2020.

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2019

Burelli, Paolo

Predicting Customer Lifetime Value in Free-to-Play Games Incollection

Data Analytics Applications in Gaming and Entertainment, Taylor & Francis Group, 2019.

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Kristensen, Jeppe; Burelli, Paolo

Combining Sequential and Aggregated Data for Churn Prediction in Casual Freemium Games Inproceedings

IEEE Conference on Games, London, 2019.

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2016

Kampa, Antonia; Haake, Susanne; Burelli, Paolo

Storytelling in Serious Games Incollection

Entertainment Computing and Serious Games, pp. 521–539, Springer, 2016, ISBN: 978-3-319-46152-6.

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Burelli, Paolo

Game Cinematography: From Camera Control to Player Emotions Incollection

Karpouzis, Kostas; Yannakakis, Georgios N (Ed.): Emotion in Games - Theory and Paxis, 4 , pp. 181–195, Springer International Publishing, Cham, 2016, ISBN: 978-3-319-41314-3.

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2015

Brogaard Buss, Daniel ; Vestergaard Eland, Morten ; Lystlund, Rasmus; Burelli, Paolo

The Quality System - An Attempt to Increase Cohesiveness Between Quest Givers and Quest Types Incollection

International Conference on Interactive Digital Storytelling, pp. 381–384, Springer, Copenhagen, Denmark, 2015, ISBN: 978-3-319-27036-4.

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Hannesson, Hákon Jarl; Reimann-Andersen, Thorbjørn; Burelli, Paolo; Bruni, Luis Emilio

Connecting the Dots: Quantifying the Narrative Experience in Interactive Media Incollection

International Conference on Interactive Digital Storytelling, pp. 189–201, Springer, Copenhagen, Denmark, 2015.

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Burelli, Paolo

Implementing Game Cinematography: Technical Challenges and Solutions for Automatic Camera Control in Games Inproceedings

Bares, William H; Christie, Marc; Ronfard, Remi (Ed.): Eurographics Workshop on Intelligent Cinematography and Editing, pp. 59–63, Eurographics Association, Zurich, 2015, ISBN: 978-3-905674-79-8.

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Burelli, Paolo; Yannakakis, Georgios N

A Benchmark For Virtual Camera Control in Computer Games Inproceedings

European Conference on Applications of Evolutionary Computation, 2015, ISBN: 978-3-319-16549-3.

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Burelli, Paolo; Yannakakis, Georgios N

Adaptive Virtual Camera Control Trough Player Modelling Journal Article

User Modelling and User-Adapted Interaction, 2015.

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2014

Burelli, Paolo; Preuss, Mike

Automatic Camera Control: A Dynamic Multi-Objective Perspective Inproceedings

Esparcia-Alcázar, Anna I; Mora, Antonio M (Ed.): European Conference on Applications of Evolutionary Computation, pp. 361–373, Springer Berlin Heidelberg, Granada, Spain, 2014, ISSN: 16113349.

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Merelo, J J; Burelli, Paolo

Introduction to the special issue on evolutionary intelligence in games Journal Article

Evolutionary Intelligence, 6 (4), pp. 193–194, 2014, ISSN: 18645917.

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Burelli, Paolo; Triantafyllidis, Georgios; Patras, Ioannis

Non-invasive player experience estimation from body motion and game context Inproceedings

IEEE Conference on Computational Intelligence and Games, pp. 1–7, IEEE, Dortmund, 2014, ISBN: 978-1-4799-3547-5.

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2013

Burelli, Paolo

Adapting Virtual Camera Behaviour Inproceedings

FDG Workshop On Intelligent Cinematography and Editing, 2013, ISBN: 978-0-9913982-0-1.

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Burelli, Paolo

Virtual Cinematography in Games : Investigating the Impact on Player Experience Inproceedings

International Conference On The Foundations Of Digital Games, pp. 134–141, Society for the Advancement of the Science of Digital Games, Chania, Greece, 2013, ISBN: 978-0-9913982-0-1.

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Turchet, Luca; Burelli, Paolo; Serafin, Stefania

Haptic feedback for enhancing realism of walking simulations. Journal Article

IEEE transactions on haptics, 6 (1), pp. 35–45, 2013, ISSN: 2329-4051.

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2012

Preuss, Mike; Burelli, Paolo; Yannakakis, Georgios N

Diversified virtual camera composition Inproceedings

Di Chio, Cecilia ; Agapitos, Alexandros; Cagnoni, Stefano; Cotta, Carlos; de Vega, Francisco Fernández; Di Caro, Gianni A; Drechsler, Rolf; Ekárt, Anikó; Esparcia-Alcázar, Anna I; Farooq, Muddassar; Langdon, William B; Merelo-Guervós, Juan J; Preuss, Mike; Richter, Hendrik; Silva, Sara; õ, Anabela Sim; Squillero, Giovanni; Tarantino, Ernesto; Tettamanzi, Andrea G B; Togelius, Julian; Urquhart, Neil; Uyar, Şima A; Yannakakis, Georgios N (Ed.): European Conference on Applications of Evolutionary Computation, pp. 265–274, Springer Berlin Heidelberg, Malaga, Spain, 2012, ISSN: 03029743.

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Burelli, Paolo

Interactive Virtual Cinematography PhD Thesis

IT University Of Copenhagen, 2012, ISBN: 978-87-7949-273-8.

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Burelli, Paolo; Preuss, Mike; Yannakakis, Georgios N

Optimising for Multiple Shots: An Analysis of Solutions Diversity in Virtual Camera Composition Inproceedings

FDG Workshop On Intelligent Cinematography and Editing, Raleigh, USA, 2012.

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2011

Burelli, Paolo; Yannakakis, Georgios N

Towards Adaptive Virtual Camera Control in Computer Games Inproceedings

Dickmann, Lutz; Volkmann, Gerald; Malaka, Rainer; Boll, Susanne; Krüger, Antonio; Olivier, Patrick (Ed.): International symposium on Smart Graphics, pp. 25–36, Springer Berlin Heidelberg, Bremen, Germany, 2011, ISSN: 03029743.

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Picardi, Andrea; Burelli, Paolo; Yannakakis, Georgios N

Modelling virtual camera behaviour through player gaze Inproceedings

International Conference on Foundations of Digital Games, pp. 107–114, ACM Press, Bordeaux, France, 2011, ISBN: 9781450308045.

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2010

Burelli, Paolo; Yannakakis, Georgios N

Combining local and global optimisation for virtual camera control Inproceedings

IEEE Conference on Computational Intelligence and Games, pp. 403–410, 2010, ISBN: 9781424462964.

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Burelli, Paolo; Yannakakis, Georgios N

Global search for occlusion minimisation in virtual camera control Inproceedings

IEEE Congress on Evolutionary Computation, pp. 1–8, IEEE, Barcelona, 2010, ISBN: 978-1-4244-6909-3.

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2009

Burelli, Paolo; Jhala, Arnav

CamOn: A Real-Time Autonomous Camera Control System Inproceedings

AAAI Conference On Artificial Intelligence In Interactive Digitale Entertainment Conference, AAAI, Palo Alto, 2009, ISBN: 978-1-57735-431-4.

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Burelli, Paolo; Jhala, Arnav

Dynamic Artificial Potential Fields for Autonomous Camera Control Inproceedings

AAAI Conference On Artificial Intelligence In Interactive Digitale Entertainment Conference, AAAI, Palo Alto, 2009, ISBN: 978-1-57735-431-4.

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2008

Burelli, Paolo; Di Gaspero, Luca ; Ermetici, Andrea; Ranon, Roberto

Virtual camera composition with particle swarm optimization Inproceedings

Butz, Andreas; Fisher, Brian; Krüger, Antonio; Olivier, Patrick; Christie, Marc (Ed.): International symposium on Smart Graphics, pp. 130–141, Springer Berlin Heidelberg, Berlin, Heidelberg, 2008, ISSN: 03029743.

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