Publications

Jeppe Theiss Kristensen, Christian Guckelsberger, Paolo Burelli, Perttu Hämäläinen (2022) Personalized Game Difficulty Prediction Using Factorization Machines, ACM Symposium on User Interface Software and Technology, Bend, OR, USA: ACM, pdf, doi:10.1145/3526113.3545624

Jeppe Theiss Kristensen, Arturo Valdivia, Paolo Burelli (2021) Statistical Modelling of Level Difficulty in Puzzle Games, 2021 IEEE Conference on Games (CoG) 2021-Augus, p. 1-8, IEEE, pdf, doi:10.1109/CoG52621.2021.9619050

Dannie Korsgaard, Thomas Bjørner, Pernille Krog Sørensen, Paolo Burelli (2020) Creating user stereotypes for persona development from qualitative data through semi-automatic subspace clustering, User Modeling and User-Adapted Interaction 30(1), p. 81-125, url, doi:10.1007/s11257-019-09252-5

Jeppe Theiss Kristensen, Paolo Burelli (2020) Strategies for Using Proximal Policy Optimization in Mobile Puzzle Games, International Conference on the Foundations of Digital Games, p. 1-10, New York, NY, USA: ACM, pdf, doi:10.1145/3402942.3402944

Jeppe Theiss Kristensen, Arturo Valdivia, Paolo Burelli (2020) Estimating Player Completion Rate in Mobile Puzzle Games Using Reinforcement Learning, 2020 IEEE Conference on Games (CoG), p. 636-639, Osaka: IEEE, url, doi:10.1109/CoG47356.2020.9231581

Andreas Hald, Jens Struckmann Hansen, Jeppe Kristensen, Paolo Burelli (2020) Procedural Content Generation of Puzzle Games using Conditional Generative Adversarial Networks, International Conference on the Foundations of Digital Games, p. 1-9, New York, NY, USA: ACM, url, doi:10.1145/3402942.3409601

Paolo Burelli (2019) Predicting Customer Lifetime Value in Free-to-Play Games, Data Analytics Applications in Gaming and Entertainment, Taylor & Francis Group, pdf

Jeppe Theiss Kristensen, Paolo Burelli (2019) Combining Sequential and Aggregated Data for Churn Prediction in Casual Freemium Games, 2019 IEEE Conference on Games (CoG), p. 1-8, London: IEEE, url, doi:10.1109/CIG.2019.8848106

Paolo Burelli (2016) Game Cinematography: From Camera Control to Player Emotions, Emotion in Games - Theory and Paxis 4, Kostas Karpouzis, Georgios N. Yannakakis (ed.), p. 181-195, Cham: Springer International Publishing, pdf, doi:10.1007/978-3-319-41316-7_11

Antonia Kampa, Susanne Haake, Paolo Burelli (2016) Storytelling in Serious Games, Entertainment Computing and Serious Games, p. 521-539, Springer, pdf, doi:10.1007/978-3-319-46152-6_19

Paolo Burelli, Georgios N. Yannakakis (2015) Adapting virtual camera behaviour through player modelling, User Modeling and User-Adapted Interaction 25(2), p. 155-183, pdf, doi:10.1007/s11257-015-9156-4

Paolo Burelli, Georgios N. Yannakakis (2015) A Benchmark for Virtual Camera Control, European Conference on Applications of Evolutionary Computation, p. 455-467, pdf, doi:10.1007/978-3-319-16549-3_37

Paolo Burelli (2015) Implementing Game Cinematography: Technical Challenges and Solutions for Automatic Camera Control in Games, Eurographics Workshop on Intelligent Cinematography and Editing, William H. Bares, Marc Christie, Remi Ronfard (ed.), p. 59-63, Zurich: Eurographics Association, pdf, doi:10.2312/wiced.20151080

Hákon Jarl Hannesson, Thorbjørn Reimann-Andersen, Paolo Burelli, Luis Emilio Bruni (2015) Connecting the Dots: Quantifying the Narrative Experience in Interactive Media, International Conference on Interactive Digital Storytelling, p. 189-201, Copenhagen, Denmark: Springer, pdf, doi:10.1007/978-3-319-27036-4_18

Daniel Brogaard Buss, Morten Vestergaard Eland, Rasmus Lystlund, Paolo Burelli (2015) The Quality System - An Attempt to Increase Cohesiveness Between Quest Givers and Quest Types, International Conference on Interactive Digital Storytelling, p. 381-384, Copenhagen, Denmark: Springer, pdf, doi:10.1007/978-3-319-27036-4_41

Paolo Burelli, Georgios Triantafyllidis, Ioannis Patras (2014) Non-invasive player experience estimation from body motion and game context, 2014 IEEE Conference on Computational Intelligence and Games, p. 1-7, Dortmund: IEEE, pdf, doi:10.1109/CIG.2014.6932871

J J Merelo, Paolo Burelli (2014) Introduction to the special issue on evolutionary intelligence in games, Evolutionary Intelligence 6(4), p. 193-194, url, doi:10.1007/s12065-014-0104-8

Paolo Burelli, Mike Preuss (2014) Automatic Camera Control: A Dynamic Multi-Objective Perspective, European Conference on Applications of Evolutionary Computation 8602, Anna I. Esparcia-Alcázar, Antonio M. Mora (ed.), p. 361-373, Granada, Spain: Springer Berlin Heidelberg, pdf, doi:10.1007/978-3-662-45523-4_30

Luca Turchet, Paolo Burelli, Stefania Serafin (2013) Haptic feedback for enhancing realism of walking simulations., IEEE transactions on haptics 6(1), p. 35-45, pdf, doi:10.1109/TOH.2012.51

Paolo Burelli (2013) Virtual Cinematography in Games : Investigating the Impact on Player Experience, International Conference On The Foundations Of Digital Games, p. 134-141, Chania, Greece: Society for the Advancement of the Science of Digital Games, pdf, doi:10.13140/2.1.4643

Paolo Burelli (2013) Adapting Virtual Camera Behaviour, FDG Workshop On Intelligent Cinematography and Editing, pdf, doi:10.13140/2.1.2545.9525

Paolo Burelli, Mike Preuss, Georgios N. Yannakakis (2012) Optimising for Multiple Shots: An Analysis of Solutions Diversity in Virtual Camera Composition, FDG Workshop On Intelligent Cinematography and Editing, pdf, doi:10.13140/2.1.3250.4643

Paolo Burelli (2012) Interactive Virtual Cinematography, p. 146, pdf, doi:10.13140/2.1.2070.8163

Mike Preuss, Paolo Burelli, Georgios N. Yannakakis (2012) Diversified Virtual Camera Composition, European Conference on Applications of Evolutionary Computation 7248, Cecilia Di Chio, Alexandros Agapitos, Stefano Cagnoni, Carlos Cotta, Francisco Fernández de Vega, Gianni A. Di Caro, Rolf Drechsler, Anikó Ekárt, Anna I. Esparcia-Alcázar, Muddassar Farooq, William B. Langdon, Juan J. Merelo-Guervós, Mike Preuss, Hendrik Richter, Sara Silva, Anabela Simões, Giovanni Squillero, Ernesto Tarantino, Andrea G. B. Tettamanzi, Julian Togelius, Neil Urquhart, A. Şima Uyar, Georgios N. Yannakakis (ed.), p. 265-274, Malaga, Spain: Springer Berlin Heidelberg, pdf, doi:10.1007/978-3-642-29178-4_27

Andrea Picardi, Paolo Burelli, Georgios N. Yannakakis (2011) Modelling virtual camera behaviour through player gaze, Proceedings of the 6th International Conference on Foundations of Digital Games - FDG '11, p. 107-114, New York, New York, USA: ACM Press, pdf, doi:10.1145/2159365.2159380

Paolo Burelli, Georgios N. Yannakakis (2011) Towards Adaptive Virtual Camera Control in Computer Games, International symposium on Smart Graphics 6815, Lutz Dickmann, Gerald Volkmann, Rainer Malaka, Susanne Boll, Antonio Krüger, Patrick Olivier (ed.), p. 25-36, Bremen, Germany: Springer Berlin Heidelberg, pdf, doi:10.1007/978-3-642-22571-0_3

Paolo Burelli, Georgios N. Yannakakis (2010) Global search for occlusion minimisation in virtual camera control, IEEE Congress on Evolutionary Computation, p. 1-8, Barcelona: IEEE, pdf, doi:10.1109/CEC.2010.5586503

Paolo Burelli, Georgios N. Yannakakis (2010) Combining local and global optimisation for virtual camera control, Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, p. 403-410, IEEE, pdf, doi:10.1109/ITW.2010.5593328

Paolo Burelli, Arnav Jhala (2009) Dynamic Artificial Potential Fields for Autonomous Camera Control, AAAI Conference On Artificial Intelligence In Interactive Digitale Entertainment Conference, Palo Alto: AAAI, pdf, doi:10.13140/2.1.1284.3847

Paolo Burelli, Arnav Jhala (2009) CamOn: A Real-Time Autonomous Camera Control System, AAAI Conference On Artificial Intelligence In Interactive Digitale Entertainment Conference, Palo Alto: AAAI, url, doi:10.13140/2.1.2332.9602

Paolo Burelli, Luca Di Gaspero, Andrea Ermetici, Roberto Ranon (2008) Virtual Camera Composition with Particle Swarm Optimization, International symposium on Smart Graphics 5166 LNCS, Andreas Butz, Brian Fisher, Antonio Krüger, Patrick Olivier, Marc Christie (ed.), p. 130-141, Berlin, Heidelberg: Springer Berlin Heidelberg, url, doi:10.1007/978-3-540-85412-8_12