On this page you can find a few possible thesis projects. The complexity can be adjusted depending on whether you will be working on it as a project, bachelor thesis or master thesis. If you like to work on any of these of you have any other idea for a thesis, feel free to contact me.
Game testing agents
- Predicting level difficulty, estimate churn, finding bugs
- Experiment with techniques such as Deep Reinforcement Learning and Monte Carlo Tree Search
- Open to other games
- Potential company collaboration
Player modelling: decision making prediction
- Analytics/Game design or AI
- Free-to-play games
- Understand when, and why players churn or make a purchase
- Identify strategies for retention
- Potential company collaboration
Player modelling: GAIL
- Create realistic agents from play traces
- Experiment with Generative Adversarial Imitation Learning
- Work with Vizdoom or any other platform you like
Control vs emergence in PCG
- Procedural content generation
- AI algorithm as co-creator
- Investigate novel algorithms (generative adversarial networks, transformers, etc…)
- How to control these algorithms
- Balance between emergence and control
- Potential company collaboration
Modelling player cognition and emotions
- Conduct experiment to collected data about the player experience
- Use advanced equipment to track brain activity and human gaze
- Analyse complex physical signals
- Connect player behaviour with physiology
Computational cinematography
- Collaboration with Kaspar.AI
- Automated film editing
- Identifying scenes and cuts
- Build scene sequences
- Generating narratives
- Make movies from videogames (automated machinima)
- Automated film classification