Thesis Opportunities

On this page you can find a few possible thesis projects. The complexity can be adjusted depending on whether you will be working on it as a project, bachelor thesis or master thesis. If you like to work on any of these of you have any other idea for a thesis, feel free to contact me.

Game testing agents

  • Predicting level difficulty, estimate churn, finding bugs
  • Experiment with techniques such as Deep Reinforcement Learning and Monte Carlo Tree Search
  • Open to other games
  • Potential company collaboration

Player modelling: decision making prediction

  • Analytics/Game design or AI
  • Free-to-play games
  • Understand when, and why players churn or make a purchase
  • Identify strategies for retention
  • Potential company collaboration

Player modelling: GAIL

  • Create realistic agents from play traces
  • Experiment with Generative Adversarial Imitation Learning
  • Work with Vizdoom or any other platform you like

Control vs emergence in PCG

  • Procedural content generation
  • AI algorithm as co-creator
  • Investigate novel algorithms (generative adversarial networks, transformers, etc…)
  • How to control these algorithms
  • Balance between emergence and control
  • Potential company collaboration

Modelling player cognition and emotions

  • Conduct experiment to collected data about the player experience
  • Use advanced equipment to track brain activity and human gaze
  • Analyse complex physical signals
  • Connect player behaviour with physiology

Computational cinematography

  • Collaboration with Kaspar.AI
  • Automated film editing
    • Identifying scenes and cuts
    • Build scene sequences
  • Generating narratives
  • Make movies from videogames (automated machinima)
  • Automated film classification