On this page, you can find a few possible thesis projects. The complexity can be adjusted depending on whether you will be working on it as a project, bachelor thesis or master thesis. If you like to work on any of these if you have any other ideas for a thesis, feel free to contact me.
Game AI, Analytics and PCG
[PCG, Deep Learning, Deep RL, IRL, IL, MCTS, Game AI]
- Play game using Deep Reinforcement Learning and Monte Carlo Tree Search
- Create realistic agents from play traces (Imitation Learning, Inverse Reinforcement Learning)
- Using AI agents to Predicting level difficulty, estimate churn, find bugs
- Apply game analytics to understand when, and why players churn or make a purchase
- Procedural content generation using generative methods
- Adaptive gameplay
Modelling player cognition and emotions
[User Modelling, Machine Learning, EEG, Psychophysiology, Eye Tracking, Computational Neuroscience]
- Conduct experiments to collect data about the player experience
- Create computational models of human cognition, perceptions and emotions
- Use advanced equipment to track brain activity and gaze
- Analyse complex physical signals
- Connect player behaviour with physiology
Computational cinematography
[PCG, Camera Control, Virtual Cinematography, Interactive Narrative, Computer Vision]
- Automated film editing
- Identifying scenes and cuts
- Build scene sequences
- Generating narratives
- Make movies from videogames (automated machinima)
- Automated film classification