Procedural Content Generation of Puzzle Games using Conditional Generative Adversarial Networks

Procedural Content Generation of Puzzle Games using Conditional Generative Adversarial Networks

Hald, A., Stuckermann Hansen, J., Kristensen, J. T. & Burelli, P., 2020, FDG ’20: International Conference on the Foundations of Digital Games. Association for Computing Machinery, 99

Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

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