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Dr. Paolo Burelli

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Combining Sequential and Aggregated Data for Churn Prediction inCasual Freemium Games

Posted on 5 September 2022 admin7570

Combining Sequential and Aggregated Data for Churn Prediction inCasual Freemium Games Kristensen, J. T. & Burelli, P., 30 Jul 2019,

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Universal Player Models

Posted on 5 September 2022 admin7570

Universal Player Models Burelli, P., Yannakakis, G., Kummer, L. & Kyung-Joong, K., 27 Jun 2019, National Institute of Informatics. 2

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Learning Abstract Forward Models

Posted on 5 September 2022 admin7570

Learning Abstract Forward Models Perez, D., Risi, S., Liapis, A., Preuss, M., Simon, L., Richoux, F., Burelli, P. & Nelson,

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General AI Game Commentary

Posted on 5 September 2022 admin7570

General AI Game Commentary Nakashima, T., Gravina, D., Burelli, P. & Thawonmas, R., 27 Jun 2019, National Institute of Informatics.

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Strategies for Using Proximal Policy Optimization in Mobile Puzzle Games

Posted on 5 September 2022 admin7570

Strategies for Using Proximal Policy Optimization in Mobile Puzzle Games Kristensen, J. T. & Burelli, P., 2020, Proceedings of the

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Estimating Player Completion Rate in Mobile Puzzle Games Using Reinforcement Learning

Posted on 5 September 2022 admin7570

Estimating Player Completion Rate in Mobile Puzzle Games Using Reinforcement Learning Kristensen, J. T., Valdivia, A. & Burelli, P., 2020,

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Procedural Content Generation of Puzzle Games using Conditional Generative Adversarial Networks

Posted on 5 September 2022 admin7570

Procedural Content Generation of Puzzle Games using Conditional Generative Adversarial Networks Hald, A., Stuckermann Hansen, J., Kristensen, J. T. &

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Statistical Modelling of Level Difficulty in Puzzle Games

Posted on 5 September 2022 admin7570

Statistical Modelling of Level Difficulty in Puzzle Games Kristensen, J. T., Burelli, P. & Valdivia, A., 2021, Proceedings of the

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Personalized Game Difficulty Prediction Using Factorization Machines

Posted on 5 September 2022 admin7570

Personalized Game Difficulty Prediction Using Factorization Machines Kristensen, J. T., Guckelsberger, C., Burelli, P. & Hämäläinen, P., 2022, In: UIST:

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Difficulty Modelling in Puzzle Games

Posted on 5 September 2022 admin7570

Difficulty Modelling in Puzzle Games Kristensen, J. T. & Burelli, P., 2022, (Submitted) In: IEEE Transactions on Games. Research output:

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