Combining Sequential and Aggregated Data for Churn Prediction inCasual Freemium Games
Combining Sequential and Aggregated Data for Churn Prediction inCasual Freemium Games Kristensen, J. T. & Burelli, P., 30 Jul 2019,
Combining Sequential and Aggregated Data for Churn Prediction inCasual Freemium Games Kristensen, J. T. & Burelli, P., 30 Jul 2019,
Universal Player Models Burelli, P., Yannakakis, G., Kummer, L. & Kyung-Joong, K., 27 Jun 2019, National Institute of Informatics. 2
Learning Abstract Forward Models Perez, D., Risi, S., Liapis, A., Preuss, M., Simon, L., Richoux, F., Burelli, P. & Nelson,
General AI Game Commentary Nakashima, T., Gravina, D., Burelli, P. & Thawonmas, R., 27 Jun 2019, National Institute of Informatics.
Strategies for Using Proximal Policy Optimization in Mobile Puzzle Games Kristensen, J. T. & Burelli, P., 2020, Proceedings of the
Continue readingStrategies for Using Proximal Policy Optimization in Mobile Puzzle Games
Estimating Player Completion Rate in Mobile Puzzle Games Using Reinforcement Learning Kristensen, J. T., Valdivia, A. & Burelli, P., 2020,
Procedural Content Generation of Puzzle Games using Conditional Generative Adversarial Networks Hald, A., Stuckermann Hansen, J., Kristensen, J. T. &
Statistical Modelling of Level Difficulty in Puzzle Games Kristensen, J. T., Burelli, P. & Valdivia, A., 2021, Proceedings of the
Continue readingStatistical Modelling of Level Difficulty in Puzzle Games
Personalized Game Difficulty Prediction Using Factorization Machines Kristensen, J. T., Guckelsberger, C., Burelli, P. & Hämäläinen, P., 2022, In: UIST:
Continue readingPersonalized Game Difficulty Prediction Using Factorization Machines
Difficulty Modelling in Puzzle Games Kristensen, J. T. & Burelli, P., 2022, (Submitted) In: IEEE Transactions on Games. Research output: